Reverse Engineering 007: Nightfire
Talk by Charlie Bruce
A talk discussing how a small team of people have begun to decompile, reverse engineer and rewrite 007: Nightfire, a PS2/Xbox/GameCube game from 2001. Some discussion of Nightfire specifically: - What we've learned about the game so far - Pitfalls - link-time optimisation, missing symbols - Ghidra for reverse engineering + transposing knowledge across platforms - The tools we've built so far - Code injection into an emulator for testing - Where we're intending the project will go - What we're still missing / how you could contribute Some discussion about game reverse engineering more generally: - How to start a reverse engineering project from scratch - Importance of community / how much of a time commitment a source decompilation would be - Operating in an intellectual property grey zone / the role of reverse engineering in preservation Concluding with a live demonstration.
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