Automated Game Hacking: Adding Procedural Generation to a Classic RPG

Talk by Nikki (she/her)

Saturday from 10:00 AM - 10:30 AM in Arcade Workshop

Ever wanted to replay your favorite game like it's the first time? We'll dive into the unique game design and balance challenges I encountered while building a randomizer for Final Fantasy I: Dawn of Souls. Game randomizers use procedural generation to automatically create a rom hack. I'll also break down how I reverse-engineered the game's scripting language to transform it into a true open-world adventure.

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